/* *********************************************************************** *
* File : base.h Part of Valhalla MUD *
* Version: 2.03 *
* Author : Whistler (Ken Perry) and Bakka (Tim Perry) *
* *
* Purpose: Definitions for a right menagerie *
* *
* Comments: Please send all comments and additions to one of the above *
* authors. *
* Bugs : Unknown. *
* Status : Published. *
* *
* Copyright (C) 1994 - 1996 by Valhalla (This work is published). *
* *
* *
* This work is copyrighted. No part of this work may be copied, *
* reproduced, translated or reduced to any medium without the prior *
* written consent of Valhalla. *
* *********************************************************************** */
#ifndef _MUD_BASE_H
#define _MUD_BASE_H
#define BASE_GOLEM(MLVL, GENDER) \
race RACE_GOLEM \
sex GENDER \
level MLVL \
height 250 \
weight 700 \
alignment 0 \
NATURAL_DEF(WPN_FIST, ARM_PLATE) \
MSET_ABILITY(30,20,20,30,0,0,0,0) \
MSET_WEAPON(10,30,10,10,10,10) \
MSET_SPELL(0,0,5,5,5,5,0,0,0,0,0)
#define BASE_ANT(MLVL, GENDER) \
weight 12 * MLVL\
height 35 * MLVL/2\
level MLVL \
race RACE_ANT \
sex GENDER \
alignment 0 \
NATURAL_DEF(WPN_BITE, ARM_CLOTHES) \
MSET_ABILITY (40, 15, 15, 30, 0, 0, 0, 0) \
MSET_WEAPON ( 0, 5, 5, 5, 70, 5) \
MSET_SPELL ( 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1)
#define BASE_BUTTERFLY(MLVL, GENDER) \
race RACE_OTHER_CREATURE \
level MLVL \
sex GENDER \
height 10 + MLVL/4 /* cm */ \
weight 3 + MLVL/4 /* Pounds */ \
NATURAL_DEF(WPN_BITE, ARM_CLOTHES) \
alignment 0 \
MSET_ABILITY(20,15,10,10,15,15,15,0) \
MSET_WEAPON(8,8,8,8,8,0) \
MSET_SPELL(4,4,4,20,4,4,4,4,4,4,4)
/*----------------------------BASE DRAGONS--------------------------*/
#define BASE_DRAGON(MLVL, GENDER, BREATH) \
sex GENDER \
level MLVL \
height 400 + MLVL*15 \
weight 800 + MLVL*30 \
NATURAL_DEF(WPN_CLAW, ARM_PLATE) \
exp 150 /* For breath weapon */ \
dilcopy combat_mag@function(BREATH, "", 25, 2);
#define BASE_DRAGON_BLACK(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "acid breath") \
MSET_ABILITY(20,12,12,12,12,12,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,0,0,0,0,0,30) \
alignment -750 \
race RACE_DRAGON_BLACK
#define BASE_DRAGON_BLUE(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "lightning breath") \
MSET_ABILITY(20,12,12,12,14,10,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,0,0,0,30,0,0) \
alignment -1000 \
race RACE_DRAGON_BLUE
#define BASE_DRAGON_GREEN(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "gas breath") \
MSET_ABILITY(20,12,12,12,14,10,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,0,0,0,0,30,0) \
alignment -1000 \
race RACE_DRAGON_GREEN
#define BASE_DRAGON_LAVA(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "fire breath") \
MSET_ABILITY(20,12,12,12,14,10,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,0,30,0,0,0,0) \
alignment -1000 \
race RACE_DRAGON_LAVA
#define BASE_DRAGON_RED(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "fire breath") \
MSET_ABILITY(20,12,12,12,16,8,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,0,30,0,0,0,0) \
alignment -750 \
race RACE_DRAGON_RED
#define BASE_DRAGON_WHITE(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "frost breath") \
MSET_ABILITY(20,14,12,12,10,12,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,0,0,30,0,0,0) \
alignment -750 \
race RACE_DRAGON_WHITE
#define BASE_DRAGON_SILVER(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "light breath") \
MSET_ABILITY(20,12,12,12,16,8,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,30,0,0,0,0,0) \
alignment 1000 \
race RACE_DRAGON_SILVER
#define BASE_DRAGON_TURTLE(MLVL, GENDER) \
BASE_DRAGON(MLVL, GENDER, "fire breath") \
MSET_ABILITY(20,12,12,12,14,10,20,0) \
MSET_WEAPON(10,10,10,5,30,5) \
MSET_SPELL(0,0,0,0,0,0,30,0,0,0,0) \
alignment 0 \
race RACE_DRAGON_TURTLE
#define BASE_GARGOYLE(MLVL, GENDER) \
race RACE_GARGOYLE \
level MLVL \
sex GENDER \
height 50 + MLVL \
weight 200 + 3*MLVL \
alignment -700 \
NATURAL_DEF(WPN_CLAW, ARM_PLATE) \
MSET_ABILITY (40, 10, 25, 20, 5, 0, 0, 0) \
MSET_WEAPON ( 2, 2, 2, 2, 40, 2 ) \
MSET_SPELL ( 5, 0, 0, 1, 1, 6, 6, 6, 5, 17, 3 )
#define BASE_GHOST(MLVL, GENDER) \
race RACE_GHOST \
level MLVL \
height 180 + MLVL/4 \
weight 150 + MLVL\
NATURAL_DEF(WPN_CLAW, ARM_PLATE) \
exp 120 \
alignment -950 \
MSET_ABILITY (10,30,15,15,5,0,0,25) \
MSET_WEAPON(6,6,6,6,20,6) \
MSET_SPELL(2,2,2,2,2,2,2,2,2,21,11) \
dilcopy combat_mag@function("energy drain", "", 25, 2);
#define BASE_GHOUL(MLVL, GENDER) \
race RACE_GHOST \
level MLVL \
height 80 + MLVL/4\
weight 120 +MLVL/2\
NATURAL_DEF(WPN_CLAW, ARM_CHAIN) \
exp 125 \
alignment -950 \
MSET_ABILITY (10,30,15,15,5,0,0,25) \
MSET_WEAPON(6,6,6,6,20,6) \
MSET_SPELL(2,2,2,2,2,2,2,2,2,21,11) \
dilcopy combat_mag@function("energy drain", "", 25, 2);
#define BASE_LICH(MLVL, GENDER) \
level MLVL \
weight 160 + MLVL/4 \
height 200 + MLVL/2 \
race RACE_LICH \
sex GENDER \
alignment -1000 \
NATURAL_DEF(WPN_FIST, ARM_CHAIN) \
MSET_ABILITY ( 30, 14, 10, 5, 12, 10, 4, 15) \
MSET_WEAPON (13, 6, 4, 5, 5, 0) \
MSET_SPELL ( 15, 6, 0, 0, 6, 10, 5, 5, 10, 5, 5) \
dilcopy combat_mag@function("energy drain", "", 25, 2);
#define BASE_MUMMIE(MLVL, GENDER) \
race RACE_MUMMIE \
level MLVL \
sex GENDER \
height 160+ MLVL/4 \
weight 160+ MLVL \
NATURAL_DEF(WPN_CLAW, ARM_LEATHER) \
alignment -550 \
MSET_ABILITY(15,20,20,10,5,30,0,0) \
MSET_WEAPON(10,10,10,10,15,10) \
MSET_SPELL(0,0,0,5,5,5,5,5,5,5,0)
/* -------------------- BASE NORSE GODS -------------------------- */
#define BASE_NORSE_GOD1(MLVL, GENDER) \
race RACE_NORSE_GOD \
sex GENDER \
level MLVL \
height 350 \
weight 400 \
NATURAL_DEF(WPN_FIST, ARM_PLATE) \
exp 70 \
alignment 550 \
MSET_ABILITY(10,15,10,10,10,15,15,15) \
MSET_WEAPON(15,10,5,5,5,5) \
MSET_SPELL(5,5,5,20,5,0,0,0,0,15,0) \
dilcopy combat_mag@function("lightning", "heal", 25, 2);
#define BASE_NORSE_GOD2(MLVL, GENDER) \
race RACE_NORSE_GOD \
sex GENDER \
level MLVL \
height 350 \
weight 400 \
NATURAL_DEF(WPN_FIST, ARM_PLATE) \
exp 70 \
alignment 750 \
MSET_ABILITY(15,20,10,15,10,10,10,10) \
MSET_WEAPON(5,15,5,5,20,10) \
MSET_SPELL(0,0,0,0,0,0,20,0,0,20,0) \
dilcopy combat_mag@function("firestorm", "heal", 25, 2);
#define BASE_NORSE_GOD3(MLVL, GENDER) \
race RACE_NORSE_GOD \
sex GENDER \
level MLVL \
height 350 \
weight 400 \
NATURAL_DEF(WPN_FIST, ARM_PLATE) \
exp 70 \
alignment 850 \
MSET_ABILITY(15,15,12,15,11,10,11,11) \
MSET_WEAPON(5,10,5,10,10,0) \
MSET_SPELL(12,0,0,8,0,0,12,8,8,0,12) \
dilcopy combat_mag@function("acid ball", "heal", 25, 2);
#define BASE_SKELETON(MLVL, GENDER) \
weight 100 + 2*MLVL \
height 150 + MLVL/2 \
level MLVL \
race RACE_SKELETON \
sex SEX_NEUTRAL \
alignment -600 \
NATURAL_DEF(WPN_CLAW, ARM_PLATE) \
MSET_ABILITY (24, 20, 30, 10, 6, 5, 5, 0) \
MSET_WEAPON ( 5, 10, 10, 10, 20, 10) \
MSET_SPELL ( 3, 0, 0, 0, 0, 5, 5, 5, 5, 7, 5)
#define BASE_SPIRIT(MLVL, GENDER) \
weight 100 + MLVL \
height 150 + MLVL/2 \
level 50 \
race RACE_SPIRIT \
sex SEX_NEUTRAL \
alignment -600 \
NATURAL_DEF(WPN_FIST, ARM_PLATE) \
MSET_ABILITY (10,30,15,15,5,0,0,25) \
MSET_WEAPON(6,6,6,6,20,6) \
MSET_SPELL(2,2,2,2,2,2,2,2,2,21,11) \
dilcopy combat_mag@function("energy drain", "", 25, 2);
#define BASE_ZOMBIE(MLVL, GENDER) \
race RACE_ZOMBIE \
level MLVL \
sex GENDER \
height 160 + MLVL/4 \
weight 160 + MLVL/2 \
NATURAL_DEF(WPN_CLAW, ARM_LEATHER) \
alignment -550 \
MSET_ABILITY(15,20,20,10,5,30,0,0) \
MSET_WEAPON(10,10,10,10,15,10) \
MSET_SPELL(0,0,0,5,5,5,5,5,5,5,0)
/* ==================== STANDARD HUMANOID RACES ======================= */
/* ==================================================================== */
/* STANDARD DWARFS */
/* ==================================================================== */
#define BASE_DWARF(MLVL, GENDER) \
race RACE_DWARF \
level MLVL \
sex GENDER \
height 121 /* cm */ \
weight 150 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CLOTHES)
#define BASE_DWARF_WARRIOR(MLVL, GENDER) \
BASE_DWARF(MLVL, GENDER) \
MSET_ABILITY(20,20,20,20,10,10,0,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_DWARF_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_DWARF(MLVL, GENDER) \
MSET_ABILITY(14,11,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_DWARF_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_DWARF(MLVL, GENDER) \
MSET_ABILITY( 10, 5,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_DWARF_THIEF(MLVL, GENDER) \
BASE_DWARF(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(15,25,20,20,15,5,0,0)
/* ==================================================================== */
/* STANDARD ELFS */
/* ==================================================================== */
#define BASE_ELF(MLVL, GENDER) \
race RACE_ELF \
level MLVL \
sex GENDER \
height 152 /* cm */ \
weight 105 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CLOTHES)
#define BASE_ELF_WARRIOR(MLVL, GENDER) \
BASE_ELF(MLVL, GENDER) \
MSET_ABILITY(20,18,12,25,10,10,5,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_ELF_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_ELF(MLVL, GENDER) \
MSET_ABILITY(12,13,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_ELF_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_ELF(MLVL, GENDER) \
MSET_ABILITY( 5,10,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_ELF_THIEF(MLVL, GENDER) \
BASE_ELF(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(15,30,15,20,15,5,0,0)
/* ==================================================================== */
/* STANDARD GNOMES */
/* ==================================================================== */
#define BASE_GNOME(MLVL, GENDER) \
race RACE_GNOME \
level MLVL \
sex GENDER \
height 100 /* cm */ \
weight 84 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CLOTHES)
#define BASE_GNOME_WARRIOR(MLVL, GENDER) \
BASE_GNOME(MLVL, GENDER) \
MSET_ABILITY(15,18,15,20,15,12,5,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_GNOME_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_GNOME(MLVL, GENDER) \
MSET_ABILITY(12,13,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_GNOME_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_GNOME(MLVL, GENDER) \
MSET_ABILITY( 5,10,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_GNOME_THIEF(MLVL, GENDER) \
BASE_GNOME(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(15,30,15,20,15,5,0,0)
/* ==================================================================== */
/* STANDARD GOBLINS */
/* ==================================================================== */
#define BASE_GOBLIN(MLVL, GENDER) \
race RACE_GOBLIN \
level MLVL \
sex GENDER \
height 90 /* cm */ \
weight 90 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_LEATHER)
#define BASE_GOBLIN_WARRIOR(MLVL, GENDER) \
BASE_GOBLIN(MLVL, GENDER) \
MSET_ABILITY(15,20,20,20,15,10,0,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_GOBLIN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_GOBLIN(MLVL, GENDER) \
MSET_ABILITY(14,11,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_GOBLIN_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_GOBLIN(MLVL, GENDER) \
MSET_ABILITY( 5,10,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_GOBLIN_THIEF(MLVL, GENDER) \
BASE_GOBLIN(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(15,18,20,20,15,13,0,0)
/* ==================================================================== */
/* STANDARD HALFLINGS */
/* ==================================================================== */
#define BASE_HALFLING(MLVL, GENDER) \
race RACE_HALFLING \
level MLVL \
sex GENDER \
height 95 /* cm */ \
weight 80 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CLOTHES)
#define BASE_HALFLING_WARRIOR(MLVL, GENDER) \
BASE_HALFLING(MLVL, GENDER) \
MSET_ABILITY(12,23,20,17,13,15,0,0) \
MSET_SPELL(0,0,0,0,0,0,0,0,0,0,0) \
#define BASE_HALFLING_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_HALFLING(MLVL, GENDER) \
MSET_ABILITY(11,14,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_HALFLING_THIEF(MLVL, GENDER) \
BASE_HALFLING(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(10,38,15,17,15,5,0,0)
/* ==================================================================== */
/* STANDARD HOBGOBLINS */
/* ==================================================================== */
#define BASE_HOBGOBLIN(MLVL, GENDER) \
race RACE_HOBGOBLIN \
level MLVL \
sex GENDER \
height 130 /* cm */ \
weight 120 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_LEATHER)
#define BASE_HOBGOBLIN_WARRIOR(MLVL, GENDER) \
BASE_HOBGOBLIN(MLVL, GENDER) \
MSET_ABILITY(18,20,22,20,10,10,0,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_HOBGOBLIN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_HOBGOBLIN(MLVL, GENDER) \
MSET_ABILITY(14,11,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_HOBGOBLIN_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_HOBGOBLIN(MLVL, GENDER) \
MSET_ABILITY( 7, 8,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_HOBGOBLIN_THIEF(MLVL, GENDER) \
BASE_HOBGOBLIN(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(15,18,20,20,15,12,0,0)
/* ==================================================================== */
/* STANDARD HUMANS */
/* ==================================================================== */
#define BASE_HUMAN(MLVL, GENDER) \
race RACE_HUMAN \
level MLVL \
sex GENDER \
height 170 /* cm */ \
weight 150 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CLOTHES)
#define BASE_HUMAN_WARRIOR(MLVL, GENDER) \
BASE_HUMAN(MLVL, GENDER) \
MSET_ABILITY(15,20,20,20,10,15,0,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_HUMAN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_HUMAN(MLVL, GENDER) \
MSET_ABILITY(11,14,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_HUMAN_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_HUMAN(MLVL, GENDER) \
MSET_ABILITY( 5,10,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_HUMAN_THIEF(MLVL, GENDER) \
BASE_HUMAN(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(15,30,15,20,15,5,0,0)
/* ==================================================================== */
/* STANDARD KOBOLDS */
/* ==================================================================== */
#define BASE_KOBOLD(MLVL, GENDER) \
race RACE_KOBOLD \
level MLVL \
sex GENDER \
height 91 /* cm */ \
weight 87 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CLOTHES)
#define BASE_KOBOLD_WARRIOR(MLVL, GENDER) \
BASE_KOBOLD(MLVL, GENDER) \
MSET_ABILITY(16,18,15,19,14,18,0,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_KOBOLD_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_KOBOLD(MLVL, GENDER) \
MSET_ABILITY(11,14,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_KOBOLD_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_KOBOLD(MLVL, GENDER) \
MSET_ABILITY( 5,10,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_KOBOLD_THIEF(MLVL, GENDER) \
BASE_KOBOLD(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(15,22,17,20,15,10,0,0)
/* ==================================================================== */
/* STANDARD LIZARDMAN */
/* ==================================================================== */
#define BASE_LIZARDMAN(MLVL, GENDER) \
race RACE_LIZARD \
level MLVL \
sex GENDER \
height 180 /* cm */ \
weight 160 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CHAIN)
#define BASE_LIZARDMAN_WARRIOR(MLVL, GENDER) \
BASE_LIZARDMAN(MLVL, GENDER) \
MSET_ABILITY(25,15,20,20,10,10,0,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_LIZARDMAN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_LIZARDMAN(MLVL, GENDER) \
MSET_ABILITY(15,10,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_LIZARDMAN_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_LIZARDMAN(MLVL, GENDER) \
MSET_ABILITY( 5,10,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_LIZARDMAN_THIEF(MLVL, GENDER) \
BASE_LIZARDMAN(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(25,20,15,20,15,5,0,0)
/* ==================================================================== */
/* STANDARD ORCS */
/* ==================================================================== */
#define BASE_ORC(MLVL, GENDER) \
race RACE_ORC \
level MLVL \
sex GENDER \
height 160 /* cm */ \
weight 160 /* Pounds */ \
NATURAL_DEF(WPN_FIST, ARM_CHAIN) \
MSET_ABILITY(25,15,25,25,5,5,0,0) \
MSET_WEAPON(10,30,25,5,25,5) \
MSET_SPELL(0,0,0,0,0,0,0,0,0,0,0)
#define BASE_ORC_WARRIOR(MLVL, GENDER) \
BASE_ORC(MLVL, GENDER) \
MSET_ABILITY(25,15,25,25,5,5,0,0) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */
#define BASE_ORC_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \
BASE_ORC(MLVL, GENDER) \
MSET_ABILITY(15,10,10,10,15,10,0,30) \
MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \
dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2);
#define BASE_ORC_MAGE(MLVL, GENDER, ATT_SPL) \
BASE_ORC(MLVL, GENDER) \
MSET_ABILITY( 5,10,10,10,23,12,30, 0) \
MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \
dilcopy combat_mag@function(ATT_SPL, "", 25, 2);
#define BASE_ORC_THIEF(MLVL, GENDER) \
BASE_ORC(MLVL, GENDER) \
MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \
MSET_ABILITY(25,20,15,20,15,5,0,0)
#endif